SEQUENCE 6 -- LEVEL 141 -- GARAGE
(1) This may well be the very best level
of the entire game, with a lot of variety to it and plenty of secrets to
figure out. Unfortunately, the only way to score 100% for SECRETS is to
do (almost) everything in exactly the following order, which takes away
the fun of experimenting with different routes. I found at least 2
alternate routes that required less backtracking, revived fewer dead
aliens, and made more efficient use of the powerups (particularly
armor), but that only scored 66-83% for SECRETS even though absolutely
every secret was fully explored. Here's the by-the-book route: Open
the entrance door and cautiously work your way forward along the
left-hand row of lockers.
(2) As you reach the gap in the lockers, you will
be able to see a "frozen" warrior ahead on the other side of the lockers
at the far wall. Move forward just enough to get a clear shot (you can
shoot pretty close to the corners) and grenade him so that he's gone for
good (remember--it takes a direct hit). Now pivot 90 degrees left and peer
around the corner through that opening in the row of lockers; sidestep
until you see another "frozen" warrior ahead past a gap in a second row
of lockers. Sidestep cautiously so as not to "activate" the enemy, and
then use another grenade as soon as you have a relatively clear shot.
(3) Go back to the row of lockers that was on your right when you exited the
entrance door. Stand in front of the lockers with your back to the
stairway and fire away with the pulse rifle; the row of lockers will
drop and you can immediately grenade the warrior inside. Move into this
secret area to grab the acid vest, seismic charge, and med kit.
(4) Time to
acquire powerups hidden in the lockers. The second locker in the
outside right wall of the secret you just opened contains a clip. On
the far wall facing the entrance door, there is a derm patch and shotgun
shell in the second and fourth lockers, respectively. Facing the same
wall, but to your left and on the other side of a perpendicular row of
lockers, await a facehugger in locker 2 and a shotshell in number 4.
(5) Now turn 180 degrees and head forward toward a room with your first 3 eggs in
it (on the way get the battery in the third locker to your right past
the gap--it may have been blown open when you grenaded your second
warrior). Nail the eggs with the shotgun or pulse rifle, and grab the
derm patch and flame thrower canister. Now throw the switch.
(6) Run out
and stay to your left to grab a pulse rifle on the pedestal you just
lowered; 2 facehuggers are guarding it, though. If you miss the lift,
keep trying.
(7) Now go up a small stairs on your left into a small
enclosure containing 2 derm patches and 3 crates. The right hand crate
holds a special 200-round pulse rifle magazine (twice the normal number
of rounds) and a shotshell, while the left crates house a flame thrower
canister and a clip.
(8) Move out via the stairs and stay left into a room
with 3 crates. The middle one has a 'hugger ensconced within, while the
others hold 2 batteries and a shotshell. Go back out and continue
forward.
(9) The wall on your right will have a facehugger sitting on it
near some barrels. Aim up with the pulse rifle and nail it from afar
(get too close and this 'hugger might just jump down and come after
you!). Just ahead past the barrels a warrior is standing; try to
activate him and blow 1 of the barrels as he runs past it to kill him.
Now blow the remaining barrels. You may notice 3 crates sitting against
this side of the tower; DO NOT BLOW THEM NOW or (for some odd reason)
you will not obtain 100% for SECRETS at the end of the level.
(10) Move to
the other side of the tower and destroy 2 hard-to-see eggs hidden behind
the crates there. Throw the switch where your path dead-ends and run
around the tower, staying to your right (NOW is the time to open the 3
crates and kill the 'hugger inside each). You have just activated the
lift you will dead-end at, as well as the 2 warriors guarding the tower.
(11) Step onto the lift and then back up and drop off it; the 2 warriors
will run out onto the upraised lift when it reaches the top. Rarely, 1
of the warriors may jump down off the lift to get you, but most of the
time you can take them out safely with some very high-precision
shooting. Aim the pulse rifle up as high as you can and back up until
you can hit the aliens (this is so far back that they just disappear
into the darkness--you can try turning the brightness higher on your
television set for this maneuver). Each will take 3 direct hits to
kill. You will probably waste some shots making sure you are back far
enough and lined up properly, especially on HARD difficulty where you
cannot see where your shots are going. Your sniping successfully
accomplished, go back to the switch and lower the lift again. Now ride
it up to the tower.
(12) A flame thrower canister is sitting at the top when
you arrive. Ignore the 2 switches unless 1 of the 2 lifts ahead are
down; the left switch will raise the near lift and the right switch the
far one.
(13) Now run straight ahead to the battery switch (each lift starts
to drop when you run across it), and then wait for the far lift to hit
bottom behind you. Now activate the battery panel and the lift behind
you will come back up (jump off here and it will cost you 15 health
points no matter how much armor you're wearing!). You have just opened
the exit doorway. Step onto the lift to go down, and prepare to kill a
freshly-materialized warrior awaiting you.
(14) Now head back to the stairs
opposite the first secret on this level. Any previously-killed
facehuggers will be revived and ready for a second round, and you will
find 2 newcomers joining them as you go past the lockers. If you killed
1 or both of the facehuggers on the pedestal so that their bodies rode
the pedestal back up, you are probably safe from them (although they may
look like they are right next to you on the motion tracker). I did,
however, have one jump off the pedestal and come after me once. Got
hugged, too. Leave nothing crawling and go up the stairs.
(15) Kill the
warrior at the top and then go down at the other end by picking your way
down the collapsed walkway. You are now in the second "stage" of this
level.
(16) Head off to your left toward an opening just past some crates
hiding a switch. Inside are 4 facehuggers; zap them before they scurry
to places unknown. Exit, go past the raised pedestal, and then turn
left to face another opening in a wall. There is a warrior just inside.
Dash in to get his attention and then back up immediately; he should
come straight out at you and offer an easy grenade shot.
(17) With all the
animate enemies in the immediate area vanquished, go back to the switch
behind the crates. Blow the crates (the right-hander will release a
'hugger), flip the switch, and run to the pedestal to grab the acid vest
and (if you need it) the med kit. This particular lift works only once,
so don't miss it!
(18) Now head back to the facehugger room and open 3
crates inside; 2 hold facehuggers while 1 contains a med kit and clip.
At the opposite end of the room are a derm patch and shotshell on the
countertop.
(19) Exit and go to another switch out in the open, opposite the
pedestal switch. Activate it and rotate left to meet the warrior that
rushes out to greet you.
(20) Kill him quickly and enter the room he came
out of before the lift goes back up or you will not be able to get back
to this location. It is best to enter this room and deal the final blow
there so he remains trapped below ground rather than reviving on the
lift to cause grief later on down the line. There is a second warrior
in the room, too, and you will definitely take some hits while doing
this. More armor is on the way, but try to keep the damage to a
minimum. Now, blow the crates. One contains a facehugger (bad), but
the others contain a seismic charge, grenade, and med kit (good).
(21) Throw
the switch to reactivate the lift; move onto it, and turn right to go
into a second secret room. Inside are a battery, pulse rifle magazine,
and 9mm pistol. You can back out immediately onto the lift to go up or,
if the lift has already left, flip the switch to bring it back down
again.
(22) Now move into the room that the warrior you grenaded came out
of. Inside are a battery, 9mm pistol, shotshell, and derm patch. There
is also a switch that lowers the forklift platform just outside, but
don't touch that button just yet! By now, your activities should have
aggravated a warrior on the walkway above you, and he should be standing
on the raised forklift platform just waiting for you to lower it. Aim
up with the pulse rifle and grenade him if you don't want to deal with
him 2 more times later on.
(23) Now flip the switch and move onto the
platform. It will raise you up to the walkway, and there are 2
shotshells on it if you need them.
(24) Move down the walkway and turn on
the switch you will see immediately to your right. This activates a
lift further down on the walkway, at the second gap in the railing.
When the lift starts down, face right because 2 'huggers are preparing
to jump you.
(25) After eliminating them, get the flame thrower canister and
battery. Throw the switch and the lift will come back down.
(26) Run ACROSS
it into another room with lots of crates. It is easiest to deal with
all the facehuggers next door by blowing the 2 right-hand crates (the
first holds a med kit) to create a small gap. Stand near it and
dispatch the critters as the come for you. Now blow the rest of the
crates to find a seismic charge, 2 shotshells, and a pair of
facehuggers.
(27) Continue into the freshly-opened room and blow the crates
at the far end--a residual facehugger may be hiding behind one. Don't
miss the 3 derm patches here.
(28) Now exit the room and face left. Go past
the upraised pedestal to a stairway leading below ground. (There is a
second pedestal on the other side of this recess; this one comes later).
A warrior will emerge when you approach; grenade him now or pay for it
later. Downstairs will be a battery and a switch. Activate the latter
and run up the stairs back to the pedestal. On it are a shotshell, a
seismic charge, and 2 facehuggers. You may have to try several times
before catching this lift--it's one of the faster ones in the game.
(29) Before you head back to the forklift, there is a small enclosure in the
immediate vicinity. The stairs into it are blocked by 2 crates--you know
how to fix that. Switch to the flame thrower and start firing before
you step down into this area. Two or 3 facehuggers (depending on where
that one you shot off the top of the wall landed) will be very ready for
you, and you may end up getting 'hugged despite all your experience and
your very best efforts. Inside are a med kit and flame thrower fuel.
If you are careful not to step too far forward when entering this
enclosure, you can toast the facehuggers and then grab the flamer
canister; this saves you from wasting fuel. Sometimes when walking near
this "room", 1 of the facehuggers may surprise you by jumping over the
low threshold.
(30) The walls to either side of this enclosure come down
when activated: walk straight into each wall right in front of the
shotshell on top and the wall comes down so you can grab the ammo. Be
careful not to let any revived enemies come over from the other side!
It is best to re-raise the wall by running over it and then immediately
backing up (but don't go too far or you will be trapped on the other
side!). If nearby aliens have been disturbed, watch your motion tracker
to see when they are farthest away and then go for it.
(31) Now go back up
the forklift, watching for the reawakened facehuggers certain to be
waiting for you along the way.
(32) Continue forward on the elevated walkway
to the stairs and go down. On your immediate right as you hit bottom
will be a warrior behind some crates. Try to lure him out after you so
he will follow you up the stairs where you will have a quick chance to
grenade him. This done, go back down the stairs and very cautiously
move forward. There are 3 warriors ahead: try to activate each of them
one by one and then serve it a grenade, hot. You may be able to move
cautiously enough to get an easy shot at a "frozen" warrior or 2 that
hasn't started moving yet. Now calm down and move into the recess back
at the bottom of the stairs; the switch here will enable another lift on
the walkway you came down from. There are also 2 clips here.
(33) Go back
up the stairs, and about halfway back to the forklift will be a gap in
the railing; step on the walkway here and it lowers you to a secret room
containing a pair of grenades.
(34) There are 2 switches in this room. The
right switch (as you enter this room) lowers the second pedestal near
the underground stairway you encountered earlier.
(35) The left switch will
lower the part of the walkway you just came down on; run across it and
then left to re-enter an "old" part of this level and get to the second
lift. This one stays down, and on it are a pulse rifle magazine, acid
vest, grenade, and flame thrower canister.
(36) Now work your way back to
the forklift (again--I told you there were more efficient routes!),
killing any revived facehuggers along the way. Proceed up the forklift
and back along the walkway to the stairs and go down.
(37) In the second
recess on your right (past the switch in the first recess) are 2 clips,
and in the third rest 4 derm patches. In the left recess are 3 crates.
Blow them and grab the 2 shotshells and flamer fuel inside if you need
them; if not, you'll be coming back this way again and you'll definitely
be able to use them then.
(38) Now move forward into the next area. This is
the APC garage, and you can get a pretty good look at these vehicles
once you kill the 'huggers. As soon as you enter, 1 facehugger will
rush you from the right: kill it and rotate to knock off the one coming
up behind you. Now stay left to work your way around the APCs. The
shotgun or flame thrower are the only 2 weapons to use here, because the
facehuggers jump out from under the vehicles and you have only a split
second to fire. With either choice, it's a lot harder to miss. Four
'huggers will jump you as you work your way around these first 3 APCs.
A fifth may come up from behind you--watch for him on your motion
tracker.
[A CURIOUS NOTE: I was backing away from a
facehugger into the corner formed by the front left of the first APC
when I actually hopped up backwards on top of it! I was so surprised
that I immediately fell off. All my attempts to duplicate this
accidental feat have failed. I may have fired the shotgun, giving
myself an additional boost, right when it happened.]
(39) After working your way around the third
APC, you will see a switch ahead. (There is also a second forklift near
here; this one doesn't do anything). In the recess to the right of the
switch is a seismic charge; when you grab it, a facehugger nearby will
detect you and come running. After killing it, activate the switch,
which enables a secret lift.
(40) Walk onto the lift (you can see the
outline of it on the floor, with one edge against the wall on your right
between 2 rolls of wire) to lower it. A warrior will charge out of the
secret room at you soon after you are down. After eliminating him, blow
all the crates. Save the barrel for last unless you want to deal with
the first 3 facehuggers all at once. Also inside the crates are flamer
fuel, 2 shotshells, a clip, a seismic charge, and 2 med kits. The
right-hand crate against the far wall contains a final 'hugger. Now
activate the switch and move back onto the lift.
(41) Once up, move straight
forward and around to the left of APC number 4 (you actually saw the
back end of it while working your way around the first 3 APCs). Go
forward until you reach a wall; 2 to 3 facehuggers will challenge your
presence along the way. At the wall go right, back to the shotshells
and/or flame thrower canister you saved (or didn't save) just before
entering the APC garage area. You will probably have to kill a revived
facehugger or 2 to get them.
(42) Now move back along the wall in the other
direction to the exit doorway. This was a long one! Unfortunately, if
you did the secrets in any other order, you get less than 100%.