SEQUENCE 11 -- LEVEL 162 -- QUEEN'S LAIR [1]
(1) While this is the first
"boss" level, its layout and execution are actually pretty simple in
comparison with the other levels of the game. As soon as you open the
entrance door, 2 facehuggers will attack. Kill them and move forward.
(2) You are now in a very large, rectangular chamber. You are standing on a
curved walkway at the bottom of the chamber, and the queen is situated
at a longer, similar walkway on the end opposite you. Branching off
that far walkway is a short segment that extends to the queen herself,
allowing you a way-cool look at her ovipositor. There are also 3
natural pillars within this room.
(3) The tactic is to zigzag left and
right as you work your way forward, grabbing powerups and killing all
the eggs and facehuggers encountered as you approach the queen. Be
careful not to hit the queen in the process! She will stay attached to
the long ovipositor until you either shoot her or have been in her
immediate vicinity for a short while. It is best to take out as many
eggs (especially) and facehuggers as you can before the queen becomes
activated. Once she is chasing you, you tend to be less careful about
activating eggs and releasing 'huggers! On HARD, the number of
facehuggers revived and running around can be truly daunting if you
aren't careful not to release any from the eggs.
(4) If you want to give
the queen a more sporting chance and risk multiple facehuggings, you can
dash around, turning to fire at the queen regularly until she has been
put down. The safe (and, I think, reasonable) thing to do on HARD is to
take refuge on 1 of the 2 walkways in the chamber and snipe at the queen
from that position. She will NOT be able to damage you in your
protected position--just keep your back to the walkway edge and the queen
can't reach you! It's easiest just to shoot from the queen's walkway
since that is the one you end up at, but both walkways provide a secure
stand. The walkway extension going out to the queen's ovipositor is
ideal (toast the egg first!); the only drawback is that it is very
difficult to get onto it without prematurely picking up the pulse rifle
magazine right at the junction. You will use up SEVERAL pulse rifle
magazines (yes, this is the weapon to use here) before the queen
expires.
(5) Once she is dead, the exit door opens. You can now finish off
any remaining eggs and facehuggers in the level prior to exiting. There
are 31 eggs and 6 facehuggers on this level. If you don't get 100% for
ALIENS, try the level again, varying your pattern a little to catch all
the enemies. Here is a quick rundown of the available powerups: on or
near the entrance walkway are a shotshell, flamer canister, and med kit;
directly behind the first pillar is a shotshell; and on or near the
queen's walkway are a seismic charge, grenade, 2 med kits, pulse rifle
magazine, and flame thrower fuel.