SEQUENCE 30 -- LEVEL 353 -- INORGANICS 2
(1) This sorely-needed level is similar to the previous INORGANICS level,
but this time you start at the opposite end. As before, multiple
walk-through walls that make it difficult to see where you are going and
numerous alcoves and small rooms that you must dart in and out of for
powerups will slow you down. Moving straight down the hall you will
find 2 clips and 11 derm patches. The first alcove on the LEFT
leads to a corridor containing the following:
a small alcove on the left (seismic charges); a small room on the right
(grenade, seismic charge, derm patch, and shotshell); a derm patch; a
small room on the left (grenade, body armor, and shotshell); a pair of
small alcoves (a smartgun magazine and pulse rifle magazine); a med kit;
and another pair of small alcoves (a flame thrower and a flame thrower
canister). You will dead-end at a high wall, and you will not be able
to re-enter the primary corridor from here (the fourth alcove on the
LEFT). DO NOT drop INTO this corridor from that fourth LEFT alcove
because it will cost you 5 health points!
(2) Here's the rest of the level. The first alcove on the RIGHT ends in a small
room with a grenade, pulse rifle, and pulse rifle magazine.
(3) The third
alcove on the RIGHT leads into a corridor containing: a pair of small
alcoves (2 derm patches); a second pair of small alcoves (2 more derm
patches); a single derm patch; 4 derm patches clustered around an acid
vest; an adrenaline burst; and a smartgun.
(4) You will arrive at 4 interconnected rooms
holding a flame thrower canister, a smartgun magazine, a pulse rifle
magazine, and a grenade (the left wall of the far left room [as you
first enter this quartet] leads you back out into the main corridor at
the fifth alcove on the RIGHT).
(5) The sixth alcove on the LEFT leads into
a room with a flame thrower canister lying within, but the left wall of
this room leads to better treasure: a smartgun magazine, body armor, a
pulse rifle, and a thoroughly useless hypo pack.
(6) Both alcoves near the
exit doorway lead into small rooms not present in the previous INORGANICS level.
The seventh alcove on the RIGHT
hides a flame thrower, shotgun, 2 shotshells, a clip, and 3 derm
patches.
(7) Behind the eighth alcove on the LEFT rest a derm patch, 2
grenades, a shotshell, and night vision goggles. Once again, decide
what you need most and try several routes until you are confident that
you are getting as much as you possibly can in those 45 seconds.
Note that you will have to be extremely fast and almost perfectly efficient to obtain all 26
derm patches on this level; most gamers will only be able to grab 24 at best.