MAPS


IMPORTANT NOTES ON THE MAPS

For a PRINT-ME version of these Map Notes only (black text on white background) CLICK HERE.

1. YOU WILL NEED A MAP KEY! CLICK HERE to print it.

2. The circled numbers on each map correspond to the numbered steps in the pertinent walk-through. Note that there may be duplicate numbers on the same map. For example, if you need to activate a particular switch and then run to a timed lift that the switch lowers, the same number may be used to designate both locations. There may also be duplicate numbers to identify different points along the same path, the doorway to a particular room and then the room itself, or alternate paths (only one of which you may have time to explore on some of the timed powerup levels). CLICK HERE to go to the walk-throughs (links to the same maps available here are provided below the title of each level).

3. Powerup locations may be somewhat relative. In order to use a large, easy-to-read font size in the somewhat small and crowded maps, text identifying some powerups has been shifted slightly to accomodate nearby text that designates either other powerups or walk-through sequence numbers. For the same reason, multiple powerups of the same kind and in the same area may be listed together rather than individually (6 derm patches, for example, might be listed as "6R"). Similarly, adjacent powerups may be seperated by a slash rather than spacing in crowded regions of some maps (2 shotshells and 3 derm patches might be shown as "2S/3R"). However, in all cases powerups will always be in the immediate vicinity of the location shown even if they are not in the precise location depicted.

4. Many powerups are located inside crates, lockers, or other containers that must be broken open before the powerups can be obtained. If you reach a location that a map indicates should hold powerups but none are present, shoot open any nearby containers. Note that powerups located in crate barriers that act as walls may be depicted on either or both sides of the barrier as space allows.

5. Maps are not to scale in relation to each other, even in cases where single level maps are divided into 2 parts. While each individual map is itself accurately proportional, it may not be to the same scale as a different map. All maps are sized only to give the largest printed image possible without conflicting with individual printer margin settings.

6. These maps have been ENHANCED! In some locations, particularly those with canals or elevated walkways, even the automap powerup may provide very little detail. These maps have been enhanced to reveal this information, making navigation much easier.

Click on the table below to go to the required map:

(For a PRINT-ME version of the handy summary table below [black text on white background] CLICK HERE.)

MAP LINKS TABLE
SEQUENCE NUMBER NAME SAVE NAME
0 111 ENTRANCE
--------------------
1 112 OUTER COMPLEX SECTION 1 -- LEVEL 2
2 113 AMMUNITION DUMP [1] SECTION 1 -- LEVEL 3
3 122 RECREATION ROOMS SECTION 1 -- LEVEL 4
4 131 MED. LAB SECTION 1 -- LEVEL 5
5 114 AMMUNITION DUMP 2 SECTION 1 -- LEVEL 6
6 141 GARAGE SECTION 1 -- LEVEL 7
7 115 AMMUNITION DUMP 3 SECTION 1 -- LEVEL 8
8 154 ATMOSPHERE PROCESSOR SECTION 1 -- LEVEL 9
9 155 SECURITY CATWALKS SECTION 1 -- LEVEL 10
10 161 ATMOSPHERE BASEMENT SECTION 1 -- LEVEL 11
11 162 QUEEN'S LAIR [1] SECTION 1 -- LEVEL 12
 
12 211 LIVING QUARTERS SECTION 2 -- LEVEL 1
13 212 CANTEEN SECTION 2 -- LEVEL 2
14 213 MEETING TOWER SECTION 2 -- LEVEL 3
15 222 LEADWORKS SECTION 2 -- LEVEL 4
16 242 TUNNELS AND DUCTS 1 SECTION 2 -- LEVEL 5
17 231 MINING AND SMELTING SECTION 2 -- LEVEL 6
18 232 FURNACE CONTROLS SECTION 2 -- LEVEL 7
19 243 TUNNELS AND DUCTS 2 SECTION 2 -- LEVEL 8
20 262 LEAD MOULD SECTION 2 -- LEVEL 9
21 263 QUEEN'S LAIR [2] SECTION 2 -- LEVEL 10
 
22 311 TUNNELS SECTION 3 -- LEVEL 1
23 321 PILOT'S CHAMBERS 1 SECTION 3 -- LEVEL 2
24 331
CANYONS AND CATACOMBS
Part Anbsp; Part B
SECTION 3 -- LEVEL 3
25 322 PILOT'S CHAMBERS 2 SECTION 3 -- LEVEL 4
26 351 SECRETS SECTION 3 -- LEVEL 5
27 352 INORGANICS 1 SECTION 3 -- LEVEL 6
28 323 PILOT'S CHAMBERS 3 SECTION 3 -- LEVEL 7
29 371
DROP LIFTS
Part Anbsp; Part B
SECTION 3 -- LEVEL 8
30 353 INORGANICS 2 SECTION 3 -- LEVEL 9
31 324 PILOT'S CHAMBERS 4 SECTION 3 -- LEVEL 10
32 381 EGG CHAMBERS SECTION 3 -- LEVEL 11
33 325 PILOT'S CHAMBERS 5 SECTION 3 -- LEVEL 12
34 391 QUEEN'S LAIR [3] SECTION 3 -- LEVEL 13

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